Indiegogo vs Kickstarter in 2026: Fees, Rules and Where Each Platform Wins

November 1, 2026
Indiegogo vs Kickstarter in 2026: Fees, Rules and Where Each Platform Wins

In this article

Indiegogo vs Kickstarter has a clearer answer in 2026 than it did two years ago: for most product founders, Kickstarter is the stronger launch platform. Indiegogo wins a smaller set of cases, and for founders in those cases, it wins clearly.

The gap opened in 2025. Gamefound announced it was buying Indiegogo on July 24, 2025, moved it onto its own technology in October and ended flexible funding for new campaigns. Kickstarter spent the same year adding Secret Rewards, its own Pledge Manager and Pledge Over Time.

We’re a Kickstarter Premier Partner and run campaigns on both platforms, so this Kickstarter vs Indiegogo comparison comes from the creator dashboard. We’ve put the two platforms side by side on 16 factors, worked out what each one takes from a $10,000 raise, and looked at where 2026’s million-dollar campaigns chose to launch.

Key Takeaways

  • Kickstarter fits most product launches in 2026. Indiegogo makes more sense for inventory-ready products, creators based in countries Kickstarter skips, and campaigns with a large European backer base.
  • Both platforms run all-or-nothing campaigns now. Indiegogo ended flexible funding in October 2025. Its newer Express Crowdfunding mode has no goal: backers pay at checkout, and creators get paid during the campaign.
  • Kickstarter is far busier. On October 10, 2026, it had 3,464 live campaigns. Indiegogo had 224.
  • Kickstarter’s last published success rate is 42.74% (January 2026), and over 26 million people have backed a project there. Indiegogo publishes no success rate.
  • Fees come out almost even. Both charge 5%. Processing adds 3% + $0.30 per pledge on Kickstarter (US) and 3% + $0.20 per transaction on Indiegogo, which also holds back 5% for 180 days in most cases.
  • Indiegogo’s edge is reach and payment choice: 37 creator countries against Kickstarter’s 25, 19 checkout methods including iDEAL and BLIK, and installment plans of 2 to 10 payments through Stretch Pay.
  • Kickstarter’s edge is audience and tooling: editorial featuring through Projects We Love, EU VAT collection in its Pledge Manager, up to 100 reward tiers, and invite-only Secret Rewards.
  • You can use both. Indiegogo’s Late Pledge and Pledge Manager also take campaigns that ran on Kickstarter, so you can launch on one and keep selling on the other.

Kickstarter vs Indiegogo at a Glance

Short on time? Start here. The table puts all 16 factors side by side, and the sections below explain every verdict.

Round Factor Kickstarter Indiegogo Winner
Audience and discovery 1. Audience size 3,464 live campaigns, 26M+ backers 224 live campaigns, no backer count published Kickstarter
Audience and discovery 2. Featuring and promotion Editorial Projects We Love, Discovery Mode in the app Free placements at its discretion, paid Adfound gets priority Kickstarter
Rules and approval 3. Project rules and review Prototype required for Design & Tech, no CGI of unbuilt features No prototype rule, every campaign reviewed, plus identity checks Indiegogo
Rules and approval 4. Who can launch 25 countries 37 countries Indiegogo
Funding and cash flow 5. Funding model All-or-nothing All-or-nothing, plus goal-free Express Tie
Funding and cash flow 6. Payouts and reserves One payout from 14 days after the deadline, no reserve Weekly payouts, 5% held for 180 days Kickstarter
Funding and cash flow 7. Campaign length and extensions Up to 60 days, extension possible in the final week Up to 60 days, end date locked, Endgame Kickstarter
Fees and payments 8. Fees 5% + 3% + $0.30 per pledge (US) 5% + 3% + $0.20 per transaction Tie
Fees and payments 9. Payment methods and installments Cards and Apple Pay, 3 installments on pledges that meet a set minimum ($125 in the US) About 20 methods, 2 to 10 installments in every phase Indiegogo
Fees and payments 10. Taxes and VAT Collects and remits EU and UK VAT by default (you can opt out) EU VAT paused since August 4, 2026 Kickstarter
Campaign page and tools 11. Page and video Native video up to 5,120 MB, vertical video for Discovery Mode YouTube embeds, uploads up to 20MB Kickstarter
Campaign page and tools 12. Rewards 100 tiers, 100 add-ons, Secret Rewards No published tier limit, product groups Kickstarter
Campaign page and tools 13. Updates and messaging Drafts, polls, messages to followers Drafts, polls, scheduled updates Tie
Campaign page and tools 14. Tracking, analytics and backer data Meta Pixel, Conversions API, Google Analytics, referral tags Meta Pixel, Conversions API, Google Analytics, referral links Tie
After the campaign 15. Late pledges and pledge manager Late Pledges and Pledge Manager, with self-serve add-ons Late Pledge and Pledge Manager, open to campaigns from other platforms Tie
After the campaign 16. Backer protection Refunds up to the creator Required refund policy, Stable Pledge Indiegogo

What Won’t Work on Indiegogo and Kickstarter?

Some products fit neither Kickstarter nor Indiegogo, and it’s better to know that before you spend months on a pre-launch.

  • Software and apps.

Kickstarter accepts apps that fit one of its categories and show a working prototype. Still, in the campaigns we’ve run, backers on both platforms pledge for things they can hold. A companion app works best as one feature of a physical product.

  • Charity fundraising.

Indiegogo’s content policy lists charities among its prohibited categories, and Kickstarter doesn’t allow fundraising for one. Kickstarter does let creators give part of their funds to a charity, as long as they say so on the campaign page.

  • B2B products.

In our experience, backers pledge as individuals buying for themselves. A product that needs a company’s purchasing team to approve it has a small audience on either platform.

  • Investment offers and money-making schemes.

Both platforms ban them. Kickstarter’s rules prohibit equity, financial returns and monetary rewards, and Indiegogo’s content policy bans pyramid schemes. If your backers would expect a payout, you need an equity crowdfunding platform.

Which Categories Do Well on Each Platform?

On Kickstarter, the money follows hardware. Of the 115 Kickstarter campaigns that launched in 2026 and passed $1M, 56 were technology, 31 games and 19 design. Home projectors and desktop 3D and UV printers sit near the top of the list.

These figures were taken on 10th October 2026 from the most funded listings on each platform. The analysis covered every campaign launched in 2026 that had raised $1M or more by that date (based on the platform's reported USD amounts). Some campaigns were still running at the time of the data collection so the figures may have increased.

Over its whole history, games still lead Kickstarter. As of January 2026, Kickstarter’s last published stats showed games at $2.85B of the $9.42B pledged on the platform, with technology next at $2.01B.

BB-777’s Kickstarter page
BB-777’s Kickstarter page, a TCF campaign, as of October 10

Indiegogo’s list is much shorter. Seven Indiegogo campaigns launched in 2026 and passed $1M, and five of them were handheld gaming PCs or 3D printers. Four of the seven ran as Express campaigns.

FUELL Flluid’s Indiegogo page
FUELL Flluid’s Indiegogo page, a TCF campaign, as of October 10

You’ll also see big tabletop games in Indiegogo’s search results. Those campaigns run on Gamefound, which bought Indiegogo in 2025, and Indiegogo lists them alongside its own.

For a hardware product, the data favors Kickstarter by a wide margin. Board games do well on Kickstarter and on Gamefound, and a Gamefound campaign also reaches Indiegogo’s audience through its search.

Indiegogo and Kickstarter in 2026

Indiegogo

Indiegogo opened in 2008, a year before Kickstarter, and for most of its history it was the more flexible of the two. That changed in 2025. Gamefound bought Indiegogo in July, when the platform counted 38 million members and had raised nearly $3 billion. On October 16, 2025, it moved every campaign onto Gamefound’s technology.

The move rewrote the basics. Regular campaigns now run all-or-nothing, and backers pay only after a campaign reaches its goal. Payments go through Adyen, creators build pages in a new section-based editor, and InDemand became Late Pledge, which feeds straight into Indiegogo’s own Pledge Manager.

Two bigger changes followed in 2026:

The relaunch also merged the two platforms’ shop windows. Gamefound's tabletop campaigns appear in Indiegogo's search results with a link back to gamefound.com. So if you go and scroll through the Indiegogo 'most funded' list today it's pretty much all board games that are  hosted on Gamefound.

Kickstarter

Kickstarter went live on 28th April 2009 and the fundamental model has remained unchanged since. Campaigns are 1 to 60 days long, it's all-or-nothing funding and backers only pay if the campaign reaches its goal. Kickstarter's last published stats in January 2026 were $9.42bn pledged and 42.74% of projects having reached their goal.

Most of Kickstarter’s recent changes went into the tools around the campaign itself. Since Everette Taylor became CEO in September 2022, Kickstarter has built in much of what creators used to get from third-party tools:

Kickstarter vs Indiegogo: 16 Factors Compared

We grouped the 16 factors into six rounds, from audience through to what happens after the campaign, and gave each factor a winner. By the end of Round 6, you’ll know whether you're a Kickstarter founder or one of the cases Indiegogo fits better.

Round 1: Audience and discovery

1. Audience size

Over 26M people have backed a Kickstarter project giving it the larger audience by any measure either platform shares. Indiegogo’s 2025 figure of 38M members looks bigger, but it counts accounts, not backers, and Indiegogo has never said how many of those people pledged.

Activity shows the gap more clearly. On October 10, 2026, Kickstarter had 3,464 live campaigns. Indiegogo had 224.

We counted both on that day from each platform’s own search: live Kickstarter projects, and Indiegogo campaigns in the Crowdfunding phase, regular and Express. Campaigns in Late Pledge or the Pledge Manager aren’t included, and neither are Gamefound campaigns listed in Indiegogo’s search.

Kickstarter Indiegogo
Reach 26M+ backers 38M members (July 2025)
Live campaigns (crowdfunding phase), October 10, 2026 3,464 224
Launched in 2026 and passed $1M (as of October 10) 115 7
Mobile app Yes Listed as “coming soon”

Winner: Kickstarter.

2. Featuring and promotion

Kickstarter’s staff choose campaigns for Projects We Love, a badge that can lead to homepage and newsletter features. You can't buy it, and Kickstarter offers no paid promotion service. Since August 2026, a short vertical video also puts your campaign into Discovery Mode, the swipe feed in Kickstarter’s app.

Indiegogo lists its homepage banner, main-page features and newsletter as free placements at its discretion. It also sells performance marketing through Adfound, at 10% of the ad revenue it generates, and Adfound clients get priority access to those free placements. So on Indiegogo, the queue for free exposure has a paid lane.

Kickstarter Indiegogo
Reach 26M+ backers 38M members (July 2025)
Live campaigns (crowdfunding phase), October 10, 2026 3,464 224
Launched in 2026 and passed $1M (as of October 10) 115 7
Mobile app Yes Listed as “coming soon”

Winner: Kickstarter for organic reach. Indiegogo if you plan to run paid ads anyway.

Round 2: Rules and approval

3. Project rules and review

Kickstarter asks for more proof up front. Indiegogo asks for more paperwork.

On Kickstarter, Design & Technology projects have to show a working prototype, and the rules say prototype demos can’t use CGI or special effects to show features that don’t exist yet. Some projects get approved automatically, but every Design & Technology project goes through a manual review that takes up to 3 business days.

Indiegogo’s “Prepare for launch” checklist in the creator dashboard
Indiegogo’s “Prepare for launch” checklist in the creator dashboard

Indiegogo has no prototype rule. They review every campaign and you must request that review at least 7 days before launch. New creators go through a compliance review, an identity and bank check. First-time creators also complete a track record and risk assessment as part of the Creator Guidelines. Several creators on Trustpilot have noted that these checks can push their launch back by weeks, so make sure to leave yourself enough time.

Both platforms require you to disclose any use of generative AI.

Kickstarter Indiegogo
Prototype Required for Design & Tech No requirement
CGI in prototype demos Not allowed for features that don’t exist yet No ban
Review Some auto-approved, Design & Tech reviewed manually, up to 3 business days Every campaign, up to 3 business days, requested 7+ days before launch
Extra checks Identity and bank verification Compliance review, identity and bank check, risk assessment for first projects
AI disclosure Required Required

Winner: Indiegogo, for products without a working prototype yet. Plan for a longer runway.

4. Who can launch

Kickstarter accepts creators from 25 countries, and Indiegogo’s payout currency list covers 37. They share 23. The 14 countries only Indiegogo accepts are all in Europe: Bulgaria, Croatia, Cyprus, the Czech Republic, Estonia, Finland, Hungary, Latvia, Liechtenstein, Lithuania, Malta, Portugal, Romania and Slovakia. Kickstarter’s extra two are Japan and Mexico.

Kickstarter does offer a workaround. Creators outside its 25 countries can set up a business in one of them, most often the US, and launch from there.

Both platforms take backers from anywhere in the world.

Kickstarter Indiegogo
Prototype Required for Design & Tech No requirement
CGI in prototype demos Not allowed for features that don’t exist yet No ban
Review Some auto-approved, Design & Tech reviewed manually, up to 3 business days Every campaign, up to 3 business days, requested 7+ days before launch
Extra checks Identity and bank verification Compliance review, identity and bank check, risk assessment for first projects
AI disclosure Required Required

Winner: Indiegogo, for creators in the 14 European countries it accepts and Kickstarter doesn’t. Kickstarter, for Japan and Mexico. A tie for everyone in the 23 shared countries.

Round 3: Funding and cash flow

5. Funding model

Both Kickstarter and Indiegogo now run regular campaigns all-or-nothing. If a campaign ends short of its goal, nobody pays, and the creator receives nothing. Kickstarter has worked this way since 2009. Indiegogo switched to this model for all new campaigns on October 16, 2025, and backers on regular campaigns now pay only once the campaign succeeds.

The exception is instant payment methods: those charge the backer at checkout, but Indiegogo holds the money until the campaign ends and refunds it in full if the goal is missed.

Indiegogo kept one route around the goal. Express Crowdfunding, launched in February 2026, has no goal. Backers pay in full at checkout, orders stay locked once placed, and payouts can start while the campaign is still running. It suits brands with stock ready to ship. On October 10, 2026, 23 of Indiegogo’s 224 live campaigns ran on Express.

Kickstarter Indiegogo
Regular campaigns All-or-nothing All-or-nothing since October 16, 2025
Goal-free option None Express Crowdfunding
When backers pay After a successful campaign After a successful campaign, at checkout on Express

Winner: tie. Indiegogo, if your product is ready to ship and you want money during the campaign.

6. Payouts and reserves

Kickstarter pays once and holds nothing back. Payouts begin 14 days after your deadline and take 3 to 14 more business days to reach your bank.

Indiegogo pays in installments. It keeps collecting payments for up to 2 weeks after the campaign ends and pays out every Friday as payments clear. In most cases, it also holds back 5% of the total for 180 days, and it can raise that share for projects it rates as higher risk. Once every reward has shipped, you can ask Indiegogo’s support team to release the reserve early.

So Indiegogo money starts arriving sooner, and Kickstarter money arrives in one piece.

Kickstarter Indiegogo
First money 14 days after the deadline, then 3–14 business days to your bank About a week after the campaign ends
Schedule One lump sum Weekly, every Friday
Reserve None 5% for 180 days in most cases

Winner: Kickstarter, unless that first week of cash matters more to you than the last 5%.

7. Campaign length and extensions

Both platforms cap campaigns at 60 days, but Kickstarter recommends 30 days or less. On Kickstarter, support can extend a campaign during its final week as long as it's still short of its goal.

Indiegogo locks the end date at launch, except in exceptional cases, and offers Endgame for the last minutes, where any pledge in the final 10 minutes resets the clock to 10 minutes. Each backer can trigger it once.

Kickstarter Indiegogo
Maximum length 60 days 60 days
Changing the end date Support can extend in the final week, before the goal is reached Locked at launch
Final-minutes feature None Endgame, a rolling 10-minute extension

Winner: Kickstarter, for the option of an extension.

Round 4: Fees and payments

8. Kickstarter and Indiegogo fees

Fees come out close. Both platforms take 5% of what you raise, plus payment processing, and neither charges anything if a campaign ends short of its goal.

On Kickstarter, US campaigns pay 3% + $0.30 per pledge for processing. Pledges under $10 have a discounted micropledge fee of 5% + $0.08 per pledge. Rates differ by country.

Indiegogo charges 3% + $0.20 per transaction in the project’s currency, with the same rates in its Pledge Manager. Each Stretch Pay installment counts as its own transaction, so a backer who pays in five installments costs you five fixed fees.

On a $100 pledge, the difference between the two platforms is 10 cents.

Kickstarter Indiegogo
Platform fee 5% 5%
Processing (US) 3% + $0.30 per pledge 3% + $0.20 per transaction
Pledges under $10 5% + $0.08 3% + $0.20
Campaign misses its goal No fees No fees

Winner: tie.

9. Payment methods and installments

Indiegogo gives backers far more ways to pay. For campaigns launched since October 16, 2025, its checkout takes 19 payment methods, including Apple Pay, Google Pay, iDEAL, Bancontact, BLIK, TWINT and Klarna Pay Now. Kickstarter takes Visa, Mastercard and American Express cards, plus Discover, JCB and UnionPay on US projects. Backers can also use Apple Pay in its iOS app. Neither platform takes PayPal.

The installment options differ too. Indiegogo’s Stretch Pay lets you set 2 to 10 monthly payments, a minimum order and a payoff date, and it works during the campaign, in Late Pledge and in the Pledge Manager.

Stretch Pay at checkout on an Indiegogo campaign
Stretch Pay at checkout on an Indiegogo campaign

Kickstarter’s Pledge Over Time splits pledges that meet a set minimum ($125 in the US) into 3 payments, during the campaign only, and you have to switch it on before launch. Kickstarter pays out the second and third payments about 8 and 12 weeks after the campaign ends.

Pledge Over Time at checkout on a Kickstarter campaign
Pledge Over Time at checkout on a Kickstarter campaign
Kickstarter Indiegogo
Checkout Cards, Apple Pay in the app, SEPA for German projects 19 methods, including iDEAL, Bancontact, BLIK and TWINT
PayPal No No
Installments 3 payments, pledges that meet a set minimum ($125 in the US), campaign only 2 to 10 payments, every phase

Winner: Indiegogo.

10. Taxes and VAT

Kickstarter collects tax in its Pledge Manager after the campaign: US sales tax, Canadian GST/HST, and EU and UK VAT. It has collected and remitted EU and UK VAT since August 2025, and since April 2026 you can opt out and handle VAT yourself.

Indiegogo charges tax at checkout in every phase, at rates you set. UK VAT is collected for you on orders under £135. EU VAT used to be too, until Indiegogo paused that service on August 4, 2026. That means any VAT owed on EU orders is now yours to file, whatever Indiegogo’s fee page still says.

For a campaign with many European backers, that settles it. On Kickstarter, the platform can deal with EU VAT for you. On Indiegogo, your accountant does.

Kickstarter Indiegogo
When tax is charged Pledge Manager only Every phase
US sales tax Yes Yes, in the Pledge Manager
EU VAT Collected and remitted by default (you can opt out) Paused since August 4, 2026
UK VAT Collected and remitted by default (you can opt out) Collected on orders under £135

Winner: Kickstarter, for anyone selling into the EU.

Round 5: Campaign page and tools

11. Page and video

Kickstarter hosts your video itself. You can upload files up to 5,120 MB, and since August 2026 you can add a short vertical video that also runs in the app’s Discovery Mode feed.

Indiegogo builds pages from sections in its new editor, and each campaign stage can show different content. It takes YouTube embeds and MP4 or WebM uploads up to 20MB, which covers short clips and animations. For a full campaign video, you’ll need to use YouTube.

Kickstarter Indiegogo
Main video Native upload, up to 5,120 MB YouTube embed
Uploads in the page Images and video Images, plus MP4 or WebM up to 20MB
Vertical video Discovery Mode feed None

Winner: Kickstarter.

12. Rewards

Kickstarter allows 100 reward tiers and 100 add-ons per project, with a maximum tier value of $10,000 for US projects. Secret Rewards and Secret Add-Ons give selected backers a private link to an offer, which suits deposit holders from your pre-launch list.

Indiegogo doesn’t publish a limit on how many rewards you can create, and each reward can bundle several items, each with its own options and stock cap. Private offers, say for your deposit holders, go in a product group that controls who sees them. The one thing you can’t set is the order. Rewards always appear from cheapest to most expensive, though you can pin one to the top.

Kickstarter Indiegogo
Tier limit 100 rewards, 100 add-ons None published
Maximum tier value $10,000 (US) None published
Private offers Secret Rewards and Secret Add-Ons Product groups
Display order Set by you By price, one pinned reward

Winner: Kickstarter.

13. Updates and messaging

Both platforms let you save updates as drafts and add polls. On Indiegogo, publishing an update notifies no one until you send notifications yourself, to everyone, to backers only, or to a specific group. Indiegogo added scheduled updates in June 2026. Kickstarter lets you message followers at any stage, including people who followed past projects.

Winner: tie.

14. Tracking, analytics and backer data

Tracking is close to even. Both platforms accept a Meta Pixel, a Meta Conversions API token and Google Analytics. Kickstarter’s referral tags show pledges and money raised per link. Indiegogo’s referral links add 1-day and 7-day attribution.

Backer data is where they differ. Kickstarter shows backer emails only after a campaign ends successfully. Indiegogo gives you backer contact information as soon as someone pledges.

Kickstarter Indiegogo
Meta Pixel and Conversions API Yes Yes
Google Analytics Yes Yes
Referral tracking Referral tags Referral links with 1- and 7-day attribution
Backer emails After a successful campaign At pledge

Winner: tie.

Round 6: After the campaign

15. Late pledges and pledge manager

Both platforms now run the post-campaign phase themselves. Kickstarter added Late Pledges in 2024 and its own Pledge Manager in 2025, and in August 2026 it let backers add add-ons themselves. Indiegogo moves campaigns from Funded into an optional Late Pledge phase, then into its Pledge Manager.

Kamingo, a TCF campaign, in Kickstarter’s Late Pledges phase
Kamingo, a TCF campaign, in Kickstarter’s Late Pledges phase

Two differences matter in practice:

  • Failed payments. On Indiegogo campaigns launched since December 2025, unpaid orders stay open, so a backer whose card failed can finish paying later. On Kickstarter, that backer has to pledge again through Late Pledges.
  • Campaigns run elsewhere. Indiegogo’s Late Pledge and Pledge Manager also take campaigns that ran on other platforms, so you can launch on Kickstarter and keep selling on Indiegogo. The reverse is harder: BackerKit imports Kickstarter campaigns, and Indiegogo campaigns are missing from its list.

Kickbooster affiliate tracking works on both platforms during the campaign and in late pledges. Indiegogo also supports it in the Pledge Manager.

Kickstarter Indiegogo
Late pledges Yes Yes
Built-in pledge manager Yes, with backer self-serve add-ons Yes
Backers whose payment failed Re-pledge through Late Pledges Orders stay open to complete later
Campaigns run elsewhere Kickstarter campaigns only Accepted
BackerKit import Yes Not listed

Winner: tie.

16. Backer protection

Indiegogo puts more of its rules on the backer side. Every creator has to publish a refund and cancellation policy under the Creator Guidelines, and backers on regular campaigns can cancel their pledge. Creators can also opt into Stable Pledge before launch: if post-campaign costs push prices more than 10% above the estimate, backers get 14 days to claim a full refund. For creators that Indiegogo rates as higher risk, it can hold more funds or require a card authorization or cash deposit.

Kickstarter sets out what creators owe backers in its Terms of Use, and leaves refunds after a funded campaign to the creator.

Kickstarter Indiegogo
Refund policy Up to the creator Required on every campaign
Price-rise protection None Stable Pledge, opt-in
Extra security from risky creators None Larger reserve, card authorization or deposit

Winner: Indiegogo, for backer trust. It’s also more paperwork for you.

What Kickstarter and Indiegogo Fees Cost on a $10,000 Raise?

Here’s the same campaign on both platforms: a US creator raises $10,000 from 100 backers, who each pledge $100 by card, with no installments.

Kickstarter Indiegogo
Platform fee (5%) $500 $500
Processing (3% + fixed fee per pledge) $330 $320
You keep $9,170 $9,180
Held back after payout Nothing $500 for 180 days in most cases
When the money arrives One payout, starting 14 days after the deadline Weekly, from about a week after the campaign ends

The fees land within $10 of each other. Timing is where the platforms split. Indiegogo starts paying sooner, but it keeps $500 for six months. Kickstarter makes you wait a little longer, then pays the full $9,170 at once.

Two things move these numbers. On Indiegogo, each Stretch Pay installment counts as its own transaction, so a backer paying in four installments adds $0.60 in fixed fees. On Kickstarter, fees on pledges under $10 drop to 5% + $0.08.

TCF Campaigns on Kickstarter and Indiegogo

Every campaign we've published as a case study since 2024 ran on Kickstarter, which named us a Premier Partner in September 2026. Our Indiegogo campaigns came before Gamefound rebuilt the platform, so on today’s Indiegogo, most of our experience comes from what happens after the campaign.

Kickstarter partner directory page
TCF, one of 8 Kickstarter Premier Partners

Looking back, the split followed price. On Kickstarter, we mostly launched consumer tech at everyday prices. Our Indiegogo campaigns skewed expensive or unusual: e-bikes priced above $4,000, a $999 machine that makes drinking water from air, and a hotel in the Cascade Mountains.

Campaign What it is Platform Raised
BB-777 (2026) Boombox recreation Kickstarter $7,133,869 from 9,337 backers
Circular Ring 2 (2025) Smart ring with ECG Kickstarter $4,078,500 from 13,695 backers
Kode Dot (2025) All-in-one maker device Kickstarter $3,366,566 from 16,193 backers
GoChess (2023) Self-moving chessboard Kickstarter, then Indiegogo’s pledge manager $4,049,770 combined
FUELL Flluid (2023) E-bikes Indiegogo $1,484,964 with the pledge manager
Oculis Lodge (2022) Mountain hotel Indiegogo $1,219,668 from 1,721 backers

Several factors from the comparison showed up in these results. Kara Pure’s installment plan brought in an extra $200,000 during InDemand, Indiegogo’s old post-campaign phase. GoChess raised $2,083,603 on Kickstarter, then moved its backers into Indiegogo’s pledge manager, bringing the combined total to $4,049,770. And on Kickstarter itself, BB-777 added $151K in late pledges at a 6.5 return on ad spend.

Kickstarter or Indiegogo: Which to Choose?

If you skipped straight to this part, we get it. Sixteen factors is a lot of reading when all you want to know is where to launch. The table below sums up the whole comparison by situation: find the rows that sound like your campaign, and see which column most of them land in.

Choose Kickstarter if Choose Indiegogo if
You’re launching consumer tech, design or games and want the largest audience Your product is ready to ship and you want orders paid during the campaign
You want the platform itself to send you backers You’re based in one of the 14 European countries Kickstarter skips
Many of your backers are in the EU, and you want VAT handled for you Many of your backers pay with iDEAL, BLIK or other local methods
You’re based in Japan or Mexico Your product is expensive enough that backers need up to 10 installments
You want your payout in one piece, with nothing held back You don’t have a working prototype yet
You want invite-only rewards for your pre-launch list

For most product founders, the left column fits. The right column describes a narrower group, and for founders in it, Indiegogo’s extras matter more than Kickstarter’s bigger audience.

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FAQ

Should I use Kickstarter or Indiegogo?

Use Kickstarter for most product launches. It has the bigger audience, editorial featuring through Projects We Love, and EU VAT handling in its Pledge Manager. Use Indiegogo if your product is ready to ship and you want payment during the campaign, if you’re in one of the 14 European countries Kickstarter skips, or if your backers need local payment methods or longer installment plans.

Which is bigger, Indiegogo or Kickstarter?

Kickstarter. On October 10, 2026, it had about 15 times as many live campaigns as Indiegogo.  Over 26 million people have backed a Kickstarter project, while Indiegogo doesn't publish a backer count.

What percentage does Indiegogo take?

Indiegogo takes 5% of the money you raise, plus 3% for payment processing and $0.20 per transaction. The same rates apply in Late Pledge and the Pledge Manager. In most cases, Indiegogo also holds back 5% of your total for 180 days. If a regular campaign misses its goal, you pay nothing.

What percentage does Kickstarter take?

Kickstarter takes 5% of the money you raise, plus 3% + $0.30 per pledge for payment processing for US campaigns. For pledges under $10, fees drop to 5% + $0.08. If your campaign misses its goal, Kickstarter takes nothing.

Is Indiegogo still operating in 2026??

Yes. Gamefound bought Indiegogo in July 2025 and relaunched it that October. Its own big launches are holding steady: 6 Indiegogo campaigns launched in 2025 passed $1M, and 7 launched in 2026 had passed it by October 10. Four of 2026’s seven used Express, the goal-free mode Indiegogo added in February.

Is Kickstarter still operating in 2026?

Yes, and it’s growing. 116 Kickstarter campaigns launched in 2025 passed $1M. Of the campaigns launched in 2026, 115 had already passed it by October 10, with almost three months left in the year. The platform has also added a new creator tool every few months since 2024.

What happens if an Indiegogo project fails?

If a regular Indiegogo campaign ends short of its goal, you get no money. Backers who paid by card are never charged. Backers who paid with an instant payment method were charged at checkout, and Indiegogo refunds them in full.

How many Kickstarter projects fail?

About 57% of Kickstarter projects end short of their goal. As of January 2026, Kickstarter’s last published stats showed 42.74% of projects reached their goal. Because funding is all-or-nothing, backers of those projects never pay, and the creator can relaunch with a smaller goal or a stronger pre-launch list.

What is better than Kickstarter?

For most product launches in 2026, no platform matches Kickstarter’s audience. A few beat it in specific cases. Indiegogo suits products that are ready to ship, creators in its 14 extra countries, and backers who need local payment methods. Gamefound leads for tabletop games. Our comparison of Kickstarter vs Gamefound vs BackerKit covers the other options.

What are the downsides of Kickstarter?

Kickstarter asks Design & Technology projects for a working prototype and accepts creators from 25 countries, against Indiegogo’s 37. Backers can pay by card, Apple Pay in the app or, on some German projects, SEPA, and installments end when the campaign does. Your money also arrives no sooner than 14 days after your deadline.

Our Million-Dollar Crowdfunding Campaigns
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